====================================================== Aperture for TI BASIC (copyright 2010 Adam Haase/Quixotic Software) ====================================================== ------------------------------------------------------ REQUIREMENTS ------------------------------------------------------ TI-99/4 or TI-99/4a home computer Wired remote controllers Cassette player ------------------------------------------------------ OPTIONAL ------------------------------------------------------ Disk memory system ------------------------------------------------------ LOADING (CASSETTE) ------------------------------------------------------ Make sure you have your cassette player in place and connected to the computer Insert the provided cassette tape into the cassette player Play the tape until you hear the start tone, then press stop Turn on your TI-99/4 or TI-99/4a home computer At the Master Title screen, press any key Press the 1 key to select TI Basic Type the following command and press ENTER: OLD CS1 Follow the on-screen instructions to load the program from cassette After returning to the prompt, type the following: RUN ------------------------------------------------------ LOADING (DISK) ------------------------------------------------------ Make sure you have the TI disk memory system in place and connected Insert the provided diskette into the first drive Turn on your TI-99/4 or TI-99/4a home computer At the Master Title screen, press any key Press the 1 key to select TI Basic Type the following command and press ENTER: OLD DSK1.APERTURE_D After returning to the prompt, type the following: RUN Note: The game will periodically load new levels during play. Do not remove the diskette from the disk drive ------------------------------------------------------ LOADING (EMULATION) ------------------------------------------------------ Place the APERTURE file in the DSK1 folder of your Classic99 emulator Launch Classic 99 Press any key Press the 1 key to select TI Basic Type the following command and press ENTER: OLD "DSK1.APERTURE" RUN ------------------------------------------------------ GAMEPLAY ------------------------------------------------------ You are test subject #99, working in a secret labratory facility being run by a clandestine company. Your job is to test new experimental equipment that is both innovative and dangerous. One day, you get the latest special project, the Aperture gun. This amazing weapon creates a rib in the fabric of reality, allowing you to traverse to a different location instantly! Absolutely amazing... To properly test it, the facility coordinators have set up a number of test chambers for you to traverse. That way the gun gets a thorough testing. At any point you can end the test by signalling to the controllers. You're about to get started, when the lights flicker and your radio goes to static... what's wrong? Then the radio comes alive with voices, screams, gunfire, and panicked pleas for help. Some kind of power surge has disrupted the control computer... and it's suddenly gone into security lockdown. All access routes to the computer core are sealed, and nobody can get to it to shut it down. Nobody, except you. By coincidence, the test chambers end at the computer core, so that it could do a direct analysis of the gun following the experiment. Realizing you may be the facility's only hope, you grimly finger the gun, and start forward... ------------------------------------------------------ OBJECTIVE ------------------------------------------------------ Your mission is to traverse 15 test chambers and reach the computer core. Once there, you must shut down the computer. ------------------------------------------------------ CONTROLS ------------------------------------------------------ Use the wired remote controllers to move around You can jump by pushing up, and either up, left or right to control the direction Press the fire button and push up, down, left or right to open a portal in that direction - Portals can only be opened on certain walls - There are two portals, orange and blue - The portals alternate between the two colors You can press R at any time to restart a level ------------------------------------------------------ OBJECTS ------------------------------------------------------ Walls - There are two kinds, one can have portals on them and the other cannot Ladders - You can climb these, or jump onto them, they will prevent you from falling Cubes - These can be pushed around. If they are pushed out over empty air or a ladder, they fall. If you push against a wall or other object, you will swap places with the cube and head the other direction. Cubes are used to activate buttons Button - These are activated by cubes, which are consumed in the process. They will open areas that were not accessible before Emitter - These fire off energy balls or electrical bolts periodically. They fire them in whatever direction they're facing. Energy balls can be aimed to strike an inactive emitter and power it up, so that it fires from that emitter instead Ball - These glowing balls of energy are emitted and fly across until they hit an object. They can be blocked by cubes and also redirected through portals. Don't get hit by one! Bolt - These energy bolts fire, destroying everything in their path. Even cubes are destroyed, so be careful! Node - These are special buttons activated only by energy balls. New objects can appear when they are activated. They also deactivate the power emitters Platforms - These travel along special cable lines, carrying you elsewhere. They can go up or down, left or right Doors - These lead out of the test chamber into the next one. Sometimes they are not easy to get to!