Run EA#5: MRCHIN To be brief - Mr Chin is a plate-spinner. Your goal is to place a plate atop each pole on the screen, while avoiding the obstacles thrown at you by your jealous rival. Over time, the spinning plates will slow down, and if not re-spun, they will eventually fall. To pick up a plate, walk over the plate dispenser at either each of the screen on each level. To place a plate, climb to the very top of a pole while carrying one. Controls are simple: Up/Down climbs poles, Left/Right walks, Fire jumps. When on the ground, pulling down will duck (allows you to duck under a HIGH sword), and at the top of a pole, pressing up will spin a plate already there. Each time you fill an entire row with plates, that row and the row beneath you will magically be re-spun to give you time to move on! When all three rows are filled, the level is complete. (This is an ADDED feature that the ColecoVision did not have). The next level will be faster and your rival more aggressive. Use joysticks or E/S/D/X and Space bar. In two player mode, both joysticks are used, or players take turns on the keyboard. ----------- This is a more-or-less direct port of the ColecoVision C code, compiled using Insomnia Labs' GCC port (http://insomnialabs.blogspot.com/) and my own libti99 (https://github.com/tursilion/libti99) It worked pretty well, a couple of minor compiler issues easily worked around (and it found a bug in MY code that SDCC didn't). The ColecoVision cartridge was published by CollectorVision and they have given permission for this TI port to be released. You can find information here: http://www.collectorvision.com/game-mrchin.htm and here: http://www.colecovision.dk/mrchin.htm You can even find the original manual here: http://www.beeslife.com/colecovision/colecovision.php ----------- There's one known issue, where a bouncing plate will cause the background music volume to decrease for a while. It's a minor issue that isn't addressed in this release.